WIND
4Crystal Beast Sapphire Pegasus
Archetype:
Crystal Beast
ATK:
1800
DEF:
1200
View:
4516
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Sapphire Pegasus — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 67 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion, Material body
Why it scores here
Sapphire Pegasus is a Level 4 Beast body whose On Summon effect places a Crystal Beast from hand, Deck or GY face-up into the Spell & Trap Zone as a Continuous Spell, so it converts one summon into a second Crystal Beast on the field. Its second effect lets a destroyed copy in the Monster Zone return to the S/T Zone instead of the GY, which keeps it live after removal. The score is driven by that float-and-recycle role and by the 3-copy Crystal Beast deck placement (400 of 400 decks); the 1800 ATK and the high board power index of the three recorded boards earned no points on their own, and the card has no opponent interaction, so the effect_interaction axis stays near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live from hand, Deck or GY via its own Crystal Beast placement and present in 400 of 400 decks at 3 copies, but no combo records it as a starter or searched card (inferred from text, observed in decks). |
| Combo & Conversion | 60 | Appears in 3 of 3 recorded combos with an average power index of 87, yet only 1 of 3 classifies it as material and 0 as starter (observed, thin sample). |
| Resource Economy | 55 | The GY-to-S/T return and the placement recycle an existing Crystal Beast rather than adding card advantage, so the value is repeated reuse, not net gain (inferred from text). |
| Effect & Interaction | 10 | No negation, removal or hand-trap effect in its text; only the S/T placement is a disruption-free benefit (verified from card text). |
| Material Utility | 50 | Level 4 Beast with no Tuner or Attribute quirk, used as material in 1 of 3 recorded combos; the body is usable but not a clean generic material (observed, thin sample). |
| Resilience & Flexibility | 65 | The destroyed-in-Monster-Zone effect keeps the card on the field after removal, but guides warn its S/T placement can crowd the S/T Zone (verified text, guide snippet). |
| Deck-Building Efficiency | 80 | Three copies in the core archetype with no garnet or lock restriction and 2.9 average copies per deck (observed from decks evidence). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summon trigger places a second Crystal Beast into the S/T Zone, extending the board from one card (verified text)
- Destroyed-in-Monster-Zone clause keeps the card live in the S/T Zone (verified text)
- Core of 400 of 400 recent decks at 3 copies with clean deckbuilding cost (observed)
- Appears in all 3 recorded combos with average power index 87 (observed, thin sample)
Weaknesses
- No negation, removal or disruption of its own (verified text)
- Placement fills the Spell & Trap Zone and can block your own S/T plays (guide snippet)
- Effect is archetype-locked to Crystal Beast monsters, so it has little value outside that deck (verified text, inferred generic utility is low)
- Only 3 combos on record, so the starter and material split is not well measured (data gap)
Counters / choke points
- Negating the On Summon trigger, which removes the S/T placement (inferred from text)
Best use
Starter that places a Crystal Beast into the S/T Zone and recycles itself from the Monster Zone. Decks: Crystal Beast, Crystal Beasts, Advanced Crystal Beast. Suggested copies: 3.
Evidence & gaps
- Verified: On Summon effect places a Crystal Beast from hand, Deck or GY face-up in the S/T Zone as a Continuous Spell; Destroyed in Monster Zone, it can return to S/T Zone instead of the GY; Three copies in 400 of 400 decks
- Observed: Present in 3 of 3 recorded combos with average power index 87; Material role in 1 of 3 combos; Top partners Crystal Beast Rainbow Dragon 95.5% and Rainbow Dragon 87.5%
- Inferred: Accessible via its own Crystal Beast placement and not via a recorded searcher; Recovery role comes from the GY-to-S/T clause; Negating the summon trigger removes the placement
- Data gaps: No banlist token; assumed 3 copies (unlimited) Only 3 combos recorded, so starter and material shares are thin No as_searched or in_end_board data No top-card ranking for this card






