Crystal Beast Sapphire Pegasus
WIND 4

Crystal Beast Sapphire Pegasus

  • Archetype:
  • Crystal Beast

  • ATK:
  • 1800

  • DEF:
  • 1200

  • View:
  • 4516




When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
64± 6/ 100
Power Score
Intrinsic 59
Deck 67

Crystal Beast Sapphire Pegasus — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 67 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion, Material body

Why it scores here

Sapphire Pegasus is a Level 4 Beast body whose On Summon effect places a Crystal Beast from hand, Deck or GY face-up into the Spell & Trap Zone as a Continuous Spell, so it converts one summon into a second Crystal Beast on the field. Its second effect lets a destroyed copy in the Monster Zone return to the S/T Zone instead of the GY, which keeps it live after removal. The score is driven by that float-and-recycle role and by the 3-copy Crystal Beast deck placement (400 of 400 decks); the 1800 ATK and the high board power index of the three recorded boards earned no points on their own, and the card has no opponent interaction, so the effect_interaction axis stays near zero.

Axis scores

Axis Score Evidence
Accessibility 70 Live from hand, Deck or GY via its own Crystal Beast placement and present in 400 of 400 decks at 3 copies, but no combo records it as a starter or searched card (inferred from text, observed in decks).
Combo & Conversion 60 Appears in 3 of 3 recorded combos with an average power index of 87, yet only 1 of 3 classifies it as material and 0 as starter (observed, thin sample).
Resource Economy 55 The GY-to-S/T return and the placement recycle an existing Crystal Beast rather than adding card advantage, so the value is repeated reuse, not net gain (inferred from text).
Effect & Interaction 10 No negation, removal or hand-trap effect in its text; only the S/T placement is a disruption-free benefit (verified from card text).
Material Utility 50 Level 4 Beast with no Tuner or Attribute quirk, used as material in 1 of 3 recorded combos; the body is usable but not a clean generic material (observed, thin sample).
Resilience & Flexibility 65 The destroyed-in-Monster-Zone effect keeps the card on the field after removal, but guides warn its S/T placement can crowd the S/T Zone (verified text, guide snippet).
Deck-Building Efficiency 80 Three copies in the core archetype with no garnet or lock restriction and 2.9 average copies per deck (observed from decks evidence).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summon trigger places a second Crystal Beast into the S/T Zone, extending the board from one card (verified text)
  • Destroyed-in-Monster-Zone clause keeps the card live in the S/T Zone (verified text)
  • Core of 400 of 400 recent decks at 3 copies with clean deckbuilding cost (observed)
  • Appears in all 3 recorded combos with average power index 87 (observed, thin sample)

Weaknesses

  • No negation, removal or disruption of its own (verified text)
  • Placement fills the Spell & Trap Zone and can block your own S/T plays (guide snippet)
  • Effect is archetype-locked to Crystal Beast monsters, so it has little value outside that deck (verified text, inferred generic utility is low)
  • Only 3 combos on record, so the starter and material split is not well measured (data gap)

Counters / choke points

  • Negating the On Summon trigger, which removes the S/T placement (inferred from text)

Best use

Starter that places a Crystal Beast into the S/T Zone and recycles itself from the Monster Zone. Decks: Crystal Beast, Crystal Beasts, Advanced Crystal Beast. Suggested copies: 3.

Evidence & gaps

  • Verified: On Summon effect places a Crystal Beast from hand, Deck or GY face-up in the S/T Zone as a Continuous Spell; Destroyed in Monster Zone, it can return to S/T Zone instead of the GY; Three copies in 400 of 400 decks
  • Observed: Present in 3 of 3 recorded combos with average power index 87; Material role in 1 of 3 combos; Top partners Crystal Beast Rainbow Dragon 95.5% and Rainbow Dragon 87.5%
  • Inferred: Accessible via its own Crystal Beast placement and not via a recorded searcher; Recovery role comes from the GY-to-S/T clause; Negating the summon trigger removes the placement
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only 3 combos recorded, so starter and material shares are thin No as_searched or in_end_board data No top-card ranking for this card











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